|Arslan Ash Siddique at EVO Japan 2019|
Esports have risen to the level of other major international sports with multiple international tournaments. Esports leagues have sprung up in many countries including Pakistan. Esports Pakistan (ESPK) is a growing E-Gaming organization which organizes national esports competitions at its Gaming Arena at Royal Palm, Lahore.
Arslan put Pakistan on the esports map following his surprise first-place victory in Tekken 7 at EVO Japan 2019 and EVO 2019. Before October 2018, Ash, the Pakistani Tekken 7 phenom, had never competed in a major international tournament. Now, at the end of 2019, he is an international star and the only person to ever win the Evolution Championship Series Japan and its American counterpart in Las Vegas the same year.
Arslan is not the only successful Pakistani esports competitor on the world stage. Karachi-born Pakistani Syed Sumail Hasan, 19, is the world's youngest video gamer to surpass $1 million in earnings in esports. In fact, he has earned $3.6 million so far as an international Dota 2 player, ranking him the 10th biggest winner in the world, according to esportsearnings.com website which tracks players' earnings. Sumail started playing Dota 2 at the age of 7. He now lives in a Chicago suburb as a permanent resident of the United States.
|Syed Sumail Hassan|
Arsalan Ash Siddique, 23 years old player from Lahore, Pakistan, caused a stir in Fukuoka Japan when he defeated world's top players to win EVO championship in February, 2019, according to Asahi Shimbun. In his victory speech, Arslan acknowledged many unknown Pakistani players who are also quite strong but could not join the competition because they could not get the visa to travel to Japan.
It wasn't easy for Arsalan to reach Japan to participate in the contest. He had to jump through many hoops and travel through several transit countries each of which made it difficult for him. When he arrived at Haneda airport in Japan, he only had Pakistani rupees and no exchange would accept them. Hungry and tired he tried his luck at the food court but no one would accept the Pakistani currency. His next flight was from Narita airport an hour away by public transport. To travel he needed to buy a ticket but did not possess any local currency, according to SBS Urdu.
|Arsalan Ash Siddique (Center)|
Arsalan was exhausted and ready to give up his dream when he finally got through to his Japanese sponsors who helped him out. Needless to say he got no help from Pakistani diplomats through his challenging journey.
In spite of visa denials and other travel challenges faced by Pakistani players, the country ranks 25th in the world for players' earnings in 2019, according to esportsearnings.com. Ranked above Pakistan are mainly rich industrialized nations from North America, Europe and East Asia. All South Asian nations rank below Pakistan. Players from India rank 63rd, Sri Lanka 98th, Afghanistan 108th, Bangladesh 115th and Nepal 123rd.
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#Pakistani game developers denied #US visa for #GDC #SanFrancisco make a game about it. Goal is to draw attention to issues faced by those attempting to travel into United States from #Muslim countries. Rejections way up during #Trump admin https://www.polygon.com/2020/2/4/21122459/pakistani-gdc-visa-denied-game via @Polygon
Two game developers from Pakistan who were denied U.S. visas to attend the Game Developers Conference (GDC) in San Francisco have made a game about their experience. The stated goal is to draw attention to issues faced by those attempting to travel into the United States from Muslim countries. Restrictions have been on the rise since the election of President Donald Trump in 2016.
Trying to Fly was created as part of the Global Game Jam, which took place Jan. 31 to Feb. 2, by Bisma Zia, Anam Sajid, and Ali Hamza. Both Zia and Sajid had previously been awarded scholarships by the Independent Game Developers Association (IGDA) to attend GDC. But, when they applied for visas to enter the U.S. for GDC in March, they were denied. Similar stories have played out over the past few years, impacting residents of Iran, Syria, and other predominantly Muslim countries.
“They wanted to make a game that would highlight their (and others) experience at the Visa interview process,” reads the game description, “and how such measures can directly have an effect on their future careers and lives. The bird represents the applicants dreams and aspirations for the future.”
The IGDA has made great strides in the past decade to support fledgling game developers around the world. Pakistan represents an emerging new territory for gaming, due in part to its surging middle class and the adoption of mobile technology. It’s also home to the Pixelart Games Academy, Pakistan’s first games academy.
The same weekend that the Global Game Jam kicked off, the Trump administration announced it would expand its travel restrictions in 2020. Myanmar, Eritrea, Kyrgyzstan, Nigeria, Sudan, and Tanzania will all have new restrictions put in place regarding access to visas.
#US #military likes violent #videogames. Over the past two decades, virtual games have had a dramatic effect on the military’s #education and #training programs, with the US Department of Defense spending US$4 billion annually. #Warfare https://theconversation.com/its-no-wonder-the-military-likes-violent-video-games-they-can-help-train-civilians-to-become-warriors-121886?utm_source=twitter&utm_medium=footertwitterbutton via @ConversationUK
For some time now, the military has been using these games to train combat soldiers. Already in 1997, a US Marine General recognised that virtual games operate both on the body and mind and improve a soldier’s preparedness for combat. Consequently, he sent out a directive allowing the use of computer-based war games when training infantry troops for warfare.
Over the past two decades, virtual games have had a dramatic effect on the military’s education and training programs, with the US Department of Defense spending US$4 billion annually to develop and integrate computerised war games into the curriculum of every war college in the US. These games prepare cadets for battle by simulating the use of automated weapons.
In fact, a recent recruitment drive by the British Army targeted gamers, with one of their posters reading: “Are you a binge gamer? The Army needs you and your drive.”
The goal of the military is to vanquish its enemies using violence. But what happens when the same training platforms migrate into our homes? And how do they affect the citizens who use them daily?
First-person shooter games have become permanent fixtures in the private sphere, allowing millions of citizens across the globe to participate in virtual wars from the comfort of their living rooms. Indeed, around 2.2 billion gamers regularly sit at home, many playing action-packed war games, which fuse virtual boot camps with special operations aimed at eliminating enemies.
Read more: Fortnite World Cup and the rise of the esports industry
A 2015 report suggests that in the US alone, 80% of households have a gaming device and over 155m citizens play games, many of which are extremely violent. And unlike the passive consumption of other forms of violent entertainment, such as television or movies, participants in these games assume an active role. The games invite citizens, many of whom are children, to step through the screen and become virtual protagonists in the exercise of violence.
In fact, there is a striking resemblance between the games on our children’s computers and the real operation of automated weapon systems using networked information and technologies to annihilate targets, which are often located thousands of miles away, in places like Pakistan, Yemen and Iraq.
Describing the use of computer simulations in the military, Michael Macedonia from the US Army Simulation Training and Instrumentation Command explained in an article that it “proved to be a smooth transition for younger generations of soldiers, who, after all, were spoon fed on Nintendo and computer games”.
MrSoomro, Leading Gamer in Pakistan, Announces Initiative to Introduce eSports as Academic Subject in Pakistan
MrSoomro, one of the top gamers in Pakistan, today announced that he is leading an initiative to introduce electronic sports (eSports) as a subject of academic study to Pakistan. Other countries, such as the Philippines, already have college programs devoted to eSports. The move comes as eSports have been gaining traction as a serious activity and business throughout the Arab world in recent years. With over 250,000 followers on social media, MrSoomro has the social capital to influence thinking about gaming in Pakistan as well as throughout the region.
“The moment is here for Pakistan to embrace eSports as a legitimate area of study,” said MrSoomro. “The trend is well underway internationally, and we would be wise to follow suit. eSports is not just an activity, though of course it can be fun. eSports is a business, so learning about it relates to corporate and sports management study that’s a potential contributor to the economy of Pakistan.”
Indeed, according to ArabNews.com, eSports are at a turning point in the Arab world. As the site noted, “The Arab world is leaving its mark on eSports. There are Arab players at the top of every game, including Lebanese ‘Dota2’ player Maroun ‘GH’ Merhej.” Merhej plays with Team Liquid (together with Amer “Miracle” Al-Barkawi, the Jordanian/Polish gamer) and ranks in eighth place worldwide in terms of earnings. He has won over $3 million from 36 tournaments. Media exposure for eSports in the region is also on the increase, with Meltwater News, which tracks media coverage, stating that over 4,000 news articles have been published on the subject regionally in 2020 so far.
The 22-year-old MrSoomro likes to play PUBG Mobile, though he is also preparing himself to move into more competitive environments. He maintains a presence on social media on Facebook and an active YouTube channel.
#Pakistan to Legitimize #Esports by Granting it ‘Regular Sports’ Status. Pakistan has a very high rate of success in international esports. Top #pakistani players winning world competitions include Syed ‘Sumail’ Hassan and Arslan Ash. via @esportsobserved https://esportsobserver.com/pakistan-esports-sports/
Pakistan’s Federal Minister for Science and Technology, Fawad Hussain, revealed this week that a memorandum has been signed between the Pakistan Sports Board and the Pakistan Science Foundation that will see esports receive a “regular sports” status. He also encouraged those with an interest in video games, tweeting “If you are interested in video games, get ready and new opportunities are waiting for you.”
The announcement follows an interview where Hussain promised to aid investors and players in their esports ventures. He also announced that the ministry would be offering certifications in animation and game development in institutes across the country to encourage the youth to be part of the industry. In addition, he also revealed the first national esports tournaments in collaboration with Waqar Zaka – a popular internet personality in Pakistan. The tournament is set to begin in March and will have private sponsors so as to avoid government bureaucracy from affecting the operations.
While interest from the government will certainly do a lot in legitimizing esports in Pakistan, the country has had a love-hate relationship with video games in the past. In July of 2020, the nation unbanned PUBG Mobile after the game had been banned for a month after a case of suicide. The Pakistan Telecommunications Authority (PTA) labeled the game as “addictive, wastage of time, and poses serious negative impact on physical and psychological health of children.” However, despite its minimal presence in global conversations, Pakistan has a very high rate of success in international esports. This includes Syed ‘Sumail’ Hassan’s win at The International in 2015 and Arslan Ash’s domination of the Tekken circuit in 2019.
Red Bull Campus Clutch Pakistan Qualifiers: Eight Teams in Next Round
Best Valorant talent from universities across Pakistan participated in the first edition of Red Bull Campus Clutch last weekend. Check out which student teams qualified to the National Finals.
Written by Nabil TahirPublished on 11.03.2021 · 3:25 PST
The first two qualifiers for the Red Bull Campus Clutch, the world's first and most prominent global university 'Valorant' esports competition, are done. And eight teams have claimed their spots in the playoffs, increasing their chances to fight in the Red Bull Campus Clutch Grand Finale.
In the two qualifiers that ended on March 7, more than 30 teams battled it out across the five maps on the fast lane to the next round.
Flex Esports, United five, Da Hot Dogs, Portal Esports, Habib Lions, Red Monks, FTL-ALPHA, and VRNOOBZ emerged victorious in the first round, meaning their spot in the next round is secured.
Red Bull Campus Clutch is a global university 5v5 esports that challenges players of all levels to team up in five, represent their campus, and compete on the international stage to make history for their university and country.
Each match in the tournament is played as a "Best of 1." The only exception is the grand finals and the third-place match, which will both be played as a "Best of 3."
Teams consisting of some of the best local players from different universities took part in the qualifiers, and showed off some of the most aggressive and strategic plays in the matches.
"The best game was definitely between Portal Esports and Red Monk, as Portal Esports was dominating as usual, but Red Monks fought against them hard," said local gamer Hashir Abdullah.
"The best teams to watch out for are Portal Esports, Flex Esports and Red Monks. These are the three teams that displayed some of the best play in the qualifiers. They have Pakistan's top players and will be the teams to watch for in the next round."
The team Portal Esports seems to be one of the toughest in the tournament as it has players experienced in first-person shooter (fps) games who have competed at the highest level in CS:GO and won major tournaments in Pakistan.
Led by Areeb "Storax" Rehman, the team includes Mustafa "Shooter" Kamal, Asad "Gunner" Azam, Saad "Pokemon" Ahmed, and Usman "Soulm8" Arain, all of whom are from different universities.
Shooter, the team's star player, is excited to be playing in the first season of Red Bull Campus Clutch in Pakistan and says it will help the local players compete internationally. "I'm very excited as finally, a game like Valorant is getting recognition in Pakistan, thanks to a big brand like Red Bull."
Although the Shooter has played in major local tournaments but this tournament on the university level is the first of its kind in Pakistan that he is playing in.
Talking about the qualifiers, he said they didn’t find it too difficult. "Still, we're practising hard for the upcoming playoffs because, of course, there will be tough teams to compete against. But we are confident that our team will win."
He added that the teams they will be looking out for in the next round are VRNOOBZ and Flex Esports as they both have some very talented players.
One player from Flex Esports, Muhammad "Onhead" Ibrahim, said that this tournament has brought the opportunity for the players to represent the country on an international level.
"It is an open level event for university students so anyone can participate. But there are a few teams that play really well, which makes this event a top-tier event in Pakistan. Out of all the teams, Portal Esports is the toughest. And we are planning and practising to defeat them," he said.
PUBG Mobile Campus Championship unveiled for Pakistan and Bangladesh
It will have a prize pool of $120,000.
The PUBG (PlayerUnknown's Battlegrounds) Mobile Campus Championship (PMCC) spring split 2021 provides a chance for amateur and semi-professional players who are pursuing higher education to compete for glory, Tencent announced.
The PMCC features a total prize pool of $120,000 and will happen in two splits across 2021. The tournament will only be held in Bangladesh and Pakistan.
Registrations for the competitions have begun and will be open until March 14 on the official website. Players are to be at least 16 years old and pursuing an associate, bachelor’s, master’s, or doctorate from a university or college in Bangladesh or Pakistan to participate.
Just like the spring split of the PUBG Mobile Club Open (PMCO) 2021, the PMCC will also feature only three maps–Erangel, Miramar, and Sanhok. The snowy-map of Vikendi has been dropped from competitive PUBG Mobile esports for now, which Tencent has yet to reveal the reason for.
From sports to eSports: a market lies in waiting
Even for those who have never held a gaming controller, there is very little chance of not having heard the term ‘eSports’, which is short for ‘electronic sports’. Not long ago gaming was a mere leisure activity for teens and the tweens; more of a hobby than a business avenue. It is not the case anymore, and the shift has been rather drastic.
To put it in perspective, according to Allied eSports, which is among the brand leaders, as an industry video gaming is already bigger than music and movies combined, with eSports, as predicted by Forbes, already on the path to hit over $300 billion by 2025.
The world of eSports is both organised and competitive. Like any other sport, eSports has its own digital and physical events attended by millions of fans from around the world earning billions of dollars in revenue. Inception and rapid growth of the ‘Battle Royale’ genre has been the catalyst to the industry’s inconceivable success.
PUBG (PlayerUnknown’s Battlegrounds), Fortnite, Call of Duty: Warzone and Apex Legends are all popular Battle Royale titles that are essentially online multiplayer video games that blend survival, exploration and scavenging elements of a game with last-man-standing gameplay.
Developing countries, like Pakistan, have always been slow in making their tech-related moves, but eSports in general and Battle Royale, in particular, have been a different story altogether in Pakistan. Since a lot of modern games have their mobile versions and the Battle Royale genre has mobile phones as the preferred platform, the trend has spread as swiftly as the cell phone market.
The whole community of gamers in Pakistan existed since long, but the government one fine morning woke up to the realisation that some cultural lines were being crossed and banned a popular platform locally. But it did lead to an unexpected development as eSports as a genre got public limelight like never before. The ban sparked a debate and the voice of the people was acknowledged. The episode just proved the mass following a single game has, and, therefore, is a viable market to tap. What next?
Developing players for the global competition is one aspect of the matter, while game development is another, and it is in the latter that the real money lies. A number of Pakistani-origin game-developers and other technical resources working internationally for big game development studios is proof that Pakistanis have the right acumen to succeed. Celebrated developers, like Shahid Kamal Khan, the former director of Strategic Content at Sony and an avid game developer at heart, are the kind of mentors Pakistan can engage to guide the local developers.
The success of this one sector can potentially create a whole lot good for the government by increasing employment and foreign investments. The whole eSports industry is a big pool of cash, from sponsorships, advertising, streaming rights and merchandise to astounding prize money.
By not being a part of the emerging scenario we are missing out on serious business opportunities while letting others take a head-start. According to Newzoo, one of the world’s most trusted and quoted sources for games market insights and analytics, the annual mobile gaming revenues in India are expected to grow from $1.1bn in 2018 to $2.4bn in 2020, making India the fastest-growing mobile games market in the world in terms of overall revenue. In contrast, with respect to prize money won by players, Pakistan has beaten India for the last couple of years consecutively by a considerable margin. The talent and the market are both there. All that is missing is a product.
Esports is growing at an exponential rate with a market that is projected to surpass $1.5 billion by 2023. Many countries are taking Esports seriously as the competion is being featured in various multi-sports events like the Asian Games. International Olympic Committee has also discussed the inclusion of Esports in future Olympic events.
China became the first country in 2003 to recognize Esports as a real sport. Since then, many countries like South Korea, Denmark, Germany, and Indonesia followed the trend. Now, Pakistan's Federal Minister for Science and Technology, Fawad Chaudhry via on Twitter that Esports would be recognized as an official sport.
"A memorandum has been signed between Pakistan Sports Body and Pakistan Science Foundation after which Esports will get regular sports status. If you are interested in video games, get ready as new opportunities are waiting for you."
A month ago, Chaudhry told TV host Waqar Zaka that a national level Esports tournament would take place in March through private sponsorship. He also confirmed that Pakistan's gaming industry is growing at 20 percent annually.
In Pakistan, Esports and gaming was an alien concept a few years ago till Arslan Ash - a Tekken player - won the EVO Championship Series Japan and EVO Championship series in 2010. This elevated the country's name on the international stage and inspired people.
In 2020, PUBG Mobile, a popular mobile game in the country, was banned by the Pakistan Telecommunication Authority (PTA). However, the ban was overturned a month later after an official request was made by several athletes.
PUBG Mobile recently concluded the Mobile Pakistan Championship which boasted of a prize worth 1 crore Pakistani Rupees (PKR) or roughly $62,000. Team F4 won the championship and took away 50 lakh PKR as prize.
International #Taekwondo Championship Opens in #Pakistan with 450 players representing 15 countries.
Representatives from #Afghanistan, #Nepal, #Jordan, #Kazakhstan, #Oman, #Iran and the #UAE - all members of World Taekwondo Asia. #martialarts #sports https://www.insidethegames.biz/articles/1115167/pakistan-open-government-taekwondo#.YYh4mp2xMao.twitter
The three-day Chief of Army Staff (COAS) Pakistan Open International Taekwondo Championship (G-1) will roll into action on Saturday at Liaquat Gymnasium, Pakistan Sports Complex Islamabad as players from all the participating countries have arrived in Islamabad.
According to an official of Pakistan Taekwondo Federation (PTF), the competitions will start in the morning while the opening ceremony will take place at 5:30 pm on Saturday.
Federal Minister for Inter Provincial Coordination (IPC) Dr Fehmida Mirza will be the chief guest at the opening ceremony. Besides high dignitaries of sponsors, top officials of Pakistan Taekwondo and IPC ministry will also attend the grand opening ceremony.
The diverse culture of the different areas of the country will be presented during the colorful ceremony.
All the arrangements have been finalized and the stage is ready for the prestigious taekwondo fixtures of the world.
On Friday, the athletes of various countries held their training sessions in the morning and evening at the joint hall of championship showgrounds under the control of their respective coaches and officials.
Over 550 players, officials, technical referees and judges from different countries will be the part of COAS Pakistan Open Taekwondo International Championship 2021. Besides hosts Pakistan, Afghanistan, Albania, Nepal, Jordon, Kazakhstan, Oman, Egypt, Iran, Turkey, Morocco, United Arab Emirates (UAE), El-Salvador, Croatia, and WT Refuge Team will fight for 16 gold medals.
“We have international standard equipment to meet the international challenges and PTF is capable of staging such a great event in future too.
“Our aim is to promote the game and highlight the positive image of Pakistan across the world through sports. We have the full support of the IPC ministry and the Pakistan Olympic Association (POA) to organize this event,” the PTF official said.
Responding to a question, he divulged that PTF had also invited India for this event but it did not respond. “India has good taekwondo players, especially girls.
Anyhow, we sent invitations to all countries. Many countries are not coming for this event owing to the airfares that have gone high due to Covid-19. We have enough entries and a large number of players and officials will be in Islamabad for the mega taekwondo showpiece,” he said.
The event is being sponsored by Combaxx Sports, Fruit Nation, Go Petroleum, Bank Islami, the Bank of Punjab, Nayyab Labs, Korean Embassy, Islamabad Serena Hotel and Shangrilla Resorts.
How Islam helped Pakistan become an esports hub
DEVIN NEALY 5:47 AM SAT DEC 31, 2022
Fighting games helped establish the world of esports. Before League of Legends and Starcraft even had a tournament presence, Street Fighter 3: Third Strike was taking the internet by storm with EVO moment 37. However, in the realm of competitive fighting games, there are few games as difficult as Tekken. Since Tekken is played in three dimensions, as opposed to the traditional two dimensions, there are numerous eventualities to account for during play. In addition to the three-dimensional chaos, almost every character in the game has a hundred moves that both you and your opponent must be aware of.
For decades, the country of South Korea has been the undisputed king of Tekken. With a host of notable players throughout the game's competitive history coming from South Korea, the country has long been established as the most dominant Tekken scene on Earth.
In the last few years, Pakistan has not only been making waves in the Tekken scene, but it's also working to usurp South Korea from its throne. In the video linked above, you can learn how the Islamic ritual of Hajj helped bring Tekken to Pakistan.
There have been 357 Pakistani esports players that have been awarded a total of $5,329,360.58 USD in prize money across 315 tournaments. The highest awarding game was Dota 2 with $4,522,888.59 USD won, making up 84.87% of all earnings by Pakistani players. Sumail "SumaiL" Hassan is the highest earning Pakistani player with $3,880,289.31 USD in prize money won overall, all of which was won from playing in Dota 2 tournaments.
Gamer Pakistan and Elite Sports Pakistan announce 100th and 101st University Sports Commercialization Memorandums of Understanding
HENDERSON, NV and KARACHI, PAKISTAN / ACCESSWIRE / March 14, 2023 / Gamer Pakistan today announced that affiliate company Elite Sports Pakistan has signed its 100th university sports Memorandum of Understanding (MoU) with Usman Institute of Technology University Karachi and 101st MoU with Shah Abdul Latif University Khairpur Sindh. These MoU's give Gamer Pakistan exclusive rights to conduct, broadcast and commercialize esports competitions at these respective universities.
Gamer Pakistan is rapidly becoming the premiere university esports partner for secondary education institutions in Pakistan. Gamer Pakistan creates the formats and events to provide a competitive environment in which to unearth and nurture budding esports talent at the collegiate level and provide them with opportunities to represent Pakistan globally in their journey to becoming world-class professional esports athletes.
Gamer Pakistan was founded in November 2021 to create college (in Pakistan "college" refers to pre-university programs, comparable to high schools in the U.S.), university and professional esports events for men's and women's teams. The company plans to develop competitive events that integrate our teams and leagues with regional and global teams and leagues sponsored by others. According to Statista, the number of gamers in Pakistan was estimated to be 36.8 million (16% of the population) in 2022 and is predicted to rise to 50.9 million gamers (20.6% of the population) by 2026.
"We are pleased to have achieved this milestone with Usman Institute of Technology University Karachi and Shah Abdul Latif University Khairpur Sind," said Elite Sports Pakistan CEO Muhammad Jamal Qureshi. "Their leadership in expanding the competitive sports and career advancement opportunities available for their students in all aspects of athletics is to be commended."
"Gamer Pakistan looks forward to including Usman Institute of Technology and Shah Abdul Latif University into the total collegiate Gamer Pakistan competitive esports universe," said James Knopf, Gamer Pakistan CEO. "Their participation and the enthusiasm and skills of their student gamers gives us great confidence in the future of esports in Pakistan, and in the ability of these gamers to rightly take their space on the global esports stage."
Esports is a form of competition using video games in organized, multiplayer video game tournaments. Players use mobile devices, computers, and video game consoles to compete against each other virtually or before live audiences. Gamer Pakistan is developing a strong platform built on licensed technology to enhance user experience with interactive features, and competition among players through the organization of tournaments and other events that support esports. Commercialization is accomplished through the sale of advertising and sponsorships to accompany event broadcasts and merchandising of products cobranded with our institutional partners and sponsors.
To date over seven hundred teams have registered in different Gamer Pakistan competitions, whereas four hundred-plus esports teams have been registered exclusively in esports competitive games including PubG®, Call of Duty®, Free Fire®, Tekken®, FiFa®, Valorant® and CSGO®. Gamer Pakistan also plans to proffer development contracts with the top winning teams in Valorant and Call Of Duty to provide for the betterment and development of these aspiring esports athletes.
Between November 2021 and November 2022, Gamer Pakistan has organized and held 27 separate esports tournaments, including the first annual University Esports National Tournament and Championship from June 30 - July 1 of 2022. In December 2022 GP held the week-long inaugural National Esports Free Fire Championship.
Gamer Pakistan and Elite Sports Pakistan announce 100th and 101st University Sports Commercialization Memorandums of Understanding
Gamer Pakistan had already signed university sports commercialization Memorandums of Understanding (MOU) with 99 universities from the public and private education sectors, and also with the Inter-University Consortium of Pakistan for Social Sciences (IUCPSS), which has an affiliation with up to seventy universities.
2023 Gamer Pakistan esports competitions include National Valorant League, Islamabad Esports Championship, Sindh (Provincial) Intervarsity PubG Tournament, KPK FIFA Championship, Lahore Esports (LAN event) Championship, GP Pakistan Tekken Championship, Gamer Pakistan National FREE FIRE League and the Punjab (Provincial) Open Esports Championship.
Elite Sports Pakistan Pvt. Ltd, (ESP) is our affiliate company and duly incorporated under the laws of Pakistan. ESP has entered into agreements with universities and sports authorities in Pakistan pursuant to which we have been granted exclusive rights with respect to licensing, producing, distributing and monetizing a range of sports events for inter-collegiate competition, including esports. ESP has been instrumental in forming Gamer Pakistan.
About Gamer Pakistan
Gamer Pakistan is an esports event development and product marketing company that was founded in November 2021 to create college, inter-university and professional esports events for all genders in Pakistan. Operations are conducted through wholly-owned subsidiary K2 Gamer (PVT) Ltd., and affiliate Elite Sports Pakistan Pvt. Ltd. https://www.gamerpakistan.com/
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